Technical posts
Using Command pattern to handle input in Unity and C# (Part II)
by aeonphyxius on Nov.26, 2015, under Unity3D
Leave a Comment more...Using Command pattern to handle input in Unity and C# (Part I )
by aeonphyxius on Nov.24, 2015, under Unity3D
Leave a Comment :C#, Game Design Patterns, Unity3D more...How to add a CCLayer with transition effect in current running CCScene
by aeonphyxius on Mar.05, 2014, under Cocos2d-x, Technical posts
Leave a Comment more...How to create & write a CCDictionry into a file in cocos2d-x and c++
by aeonphyxius on Jan.03, 2014, under Cocos2d-x, Technical posts
8 Comments more...Customized Timer Control in cocos2d-x
by aeonphyxius on Dec.16, 2013, under Cocos2d-x, Technical posts
2 Comments more...Extending CCProgressTimer to use different sprites depending on percentage value
by aeonphyxius on Nov.14, 2013, under Cocos2d-x, Technical posts
Leave a Comment more...How to use a progress bar in cocos2d-x and C++
by aeonphyxius on Jun.14, 2013, under Cocos2d-x, Technical posts
Leave a Comment more...How to create a Menu in Cocos2d-x using Sprites Sheets
by aeonphyxius on May.21, 2013, under Cocos2d-x, Technical posts
13 Comments more...How to force an object to stay in the visible camera area in Unity
by aeonphyxius on Mar.10, 2013, under Technical posts, Unity3D
3 Comments more...How to load a cocos2d-x plist (configuration file) from C++
by aeonphyxius on Jan.14, 2013, under Cocos2d-x
4 Comments more...