The Festival of Games 2013 in Amsterdam …..
by aeonphyxius on May.07, 2013, under News
Leave a Comment more...How to force an object to stay in the visible camera area in Unity
by aeonphyxius on Mar.10, 2013, under Technical posts, Unity3D
3 Comments more...XNA is dead ……. or at least discontinued from Microsoft
by aeonphyxius on Feb.10, 2013, under News
3 Comments more...How to load a cocos2d-x plist (configuration file) from C++
by aeonphyxius on Jan.14, 2013, under Cocos2d-x
4 Comments more...cocos2d-x tutorial part III – How to Move a sprite
by aeonphyxius on Sep.11, 2012, under Cocos2d-x
8 Comments more...cocos2d-x tutorial part II – How to Add a sprite
by aeonphyxius on Sep.06, 2012, under Cocos2d-x
2 Comments more...cocos2d-x tutorial part I – Hello world
by aeonphyxius on Aug.09, 2012, under Cocos2d-x
Leave a Comment more...Project – “Aeon Space Figther”
by aeonphyxius on Aug.06, 2012, under Android
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