As some of you might know our first Kickstarter was “trolled” in the last hours. I will not write here much more about what happened, as a lot have already been said (Kotaku, Destructoid, Eurogamer, Polygon). Thanks to your support, we stand up and came back for more. This second time around there was no “more bumpy roads”, and we got funded !!!! If you want to know more about our second Kickstarter, you can find the project here.
I will never be grateful enough for all the support we received during those days. Really, it was all of you who help me / us to stand up again after what happened. Even now that few months has passed, I remember those days as probably the worst experience I ever had (gamedev related).
In other news I am working lately in some core features for Dimension Drive (I/O, audio, Steam integration, …). Sometimes I feel that the to-do list only grow and grow and grow . If you want to download the latest public alpha (the newest versions are only available for backers and early access users) you can download it from here. If you want to follow how the development is going, you can check it our in our devlog.
Last, (but not least important) I am just writing some post about different topics (implementing game Input with Command pattern, some Unity – C# audio tricks, …).
Not much for now, if you have any question… just reply in the comments below (or use the contact form).
Hey folks !!!!
Sorry for being a bit absent for the last few months. At 2Awesome Studio we have been working like crazy to launch our crowd-funding campaign at Kickstarter. Finally last Tuesday we went live with our campaign and now crazy mode is ON. Crunch time every day, working from 8 AM till … 2-3AM again .. is exhausting but totally worth it
I have finally published UltraMagic Balloons Target in Google Play and the App Store. I have got the green light from UltraMagic at the beginning of June to go ahead to publish it. You can now download it for free in your Android & Apple devices using the links below. I will probably still add some new levels ( from 21 to 40 ) and new features in the future. It has been a long way till I reached this stable version, but all the sleep-less nights, long week ends working on it now seem long gone while publishing it ( so proud of it ).
Just let me know if you like it and any other comments you might have (any feedback will be more than welcome).
I haven’t update the web for a while. I know… too much work is not excuse enough so here I am again, back on businesses. Developing 3 games on my spare time, working a full time job at the European Space Agency, and training for an Iron Man race is not easy. My days only have 24h … unfortunately. On top of all the development and training, a lot has happened lately, I attend 2 Indie Game Development conferences here in The Netherlands with my friend and now partner @Stilghar. Let me then summarize all news a bit in order, Ultramagic Balloons Target my first Android Game, then the 2 conferences we have attended, and a bit our future at 2Awesome. (continue reading…)
Probably many of you know what is a Game Jam. There are many out there as Ludum Dare, Global Game Jam, ….. I have been trying to attend a Ludum Dare for the last year or so together with my buddy @Stilghar_ . Finally we have decided to attend the 2014 Global Game Jam edition in the Amsterdam location. I can say before going in deep detail that has been an awesome experience, and I am really looking forward to my next Game Jam (Probably the next Ludum Dare in April). (continue reading…)